Car Crash Test - Spam Cars Lag Server
LINK >> https://bltlly.com/2tkDQ4
Remove PluginsThe more players and plugins you have the more RAM you will need. If you have lots of plugins and not a lot of RAM you will overload your server causing it to have lag spikes and/or crash.The best thing to do it limit the amount of plugins you require to run your server, as some plugins such as Survival Games can use up to 1GB of RAM.
LatencyFinally, we get to Latency or Internet lag. Internet lag is usually a result of being geographically far from the server host. This means that the electrical impulses take many milliseconds to reach the server and then have to travel all that way back. This means there can be a lag between input from your computer to it appearing on your and other screens. Take the example of you placing a block in front of your friend. Firstly you have to click to place the block, that information then has to travel up to 12,756 km (diameter of the earth) to the server. Then, this information has to be processed and sent out to your friend's computer, which might be up to another 12,756 km away. Traveling this long distance can take a while. Other kinds of internet lag can include bandwidth issues, common in the event of a DDoS (Distributed Denial Of Service) attack, where the server is bombarded with so many connections that it is unable to process normal connection. This is similar to how roads get slower and blocked with traffic when there is a lot of cars.
Fixing Latency LagIf you want to check your latency with a server just log onto Minecraft and add the server you want to test to your list of servers.When it's added there will be a small icon in the top right on the server field just above the number of slots the server holds.If you hover over the icon it will tell you the ping of the server.
Is your app crashing or having trouble loading Check out these tips to get it working aptly. Restart your vehicle. Turn off Bluetooth (if on), then turn it on again. Update to the latest compatible software version listed for your device. If you're still having trouble, check your phone owner's manual or contact customer service.
The prevent falling blocks feature was added to reduce or eliminate huge drop mining collapses within the game. When PFB is enabled, any block that would drop due to structural integrity issues will instead simply vanish. This prevents sand/gravel drop mining from causing hundreds of blocks to fall at once, which will often lag or crash a server completely. Similarly, if you destroy the structural supports for a base and cause it to drop, the affected blocks will simply cease to exist. PFB also generates a log line entry in the console, which can be captured via a Discord notification and sent to the admin team in Discord.
I have tried to run the missions without some scripts, to test if it fixes the desync but it hasn't .. so I was thinking maybe there is an issue in the mod list, somehow, or corrupted files in the server, or something to do with the server getting overloaded and too busy .. which has led me to read about Headless Clients, which is too complex for me.
We have gotten reports that many players are experiencing BattlEye issues on Mac. Unfortunately the cause is still a mystery because I have not been able to reproduce it on my test Mac, and there still seem to be lots of Mac players online BattlEye protected servers. We are working with BattlEye to narrow down and patch as soon as possible.
The problems using teleporters since the previous update were an embarrassing mistake. When it was first reported I included a speculative fix in the .1 patch. Or so I thought. After much testing on different maps, with 250ms fake lag, with forced low server tickrate, etc., unable to reproduce it I realized the fix did not actually make it into the .1 patch, but I had been testing using the fix. Sorry for all the trouble!
Voice Relay:Previously voice chat was sent from the speaker to the appropriate players using Steam's P2P network, however this had the downside of opening clients to voice packet spam, likely abused by cheats. Now this data is validated through the dedicated server, and plugins can set allowVoiceChat to enable/disable voice for specific players.
Edit: It seems the crash / log spam some players have been experiencing only happens if Discord is running, and is related to the latest version of the Discord API which Unturned updated to. I'm going to reapply the patch and disable the Discord Rich Presence integration for now.
Edit: There's been an overwhelming number of submissions, so many so that the e-mail server has been up and down! I've started accepting winners, but it's too many for me to individually parse through. The contest will continue through the next update with more info on a better submission process then.
On Russia you'll now find a driveable train on the main line! It's the new fastest way to travel in the game - as long as your destination is along the tracks anyway. The goal is to sort out any issues with the train features this week and then in the coming updates to add support for multiple attached train cars (I'm thinking flatbeds so you can build huge bases on the train!) as well as bring them to the other maps.
Danaby, the creator of several popular arena maps on the workshop, has just released his latest creation: Bunker Arena! It's now available in the official pool of arena maps so hop on a server and battle to the death! If you'd like to support Danaby in his creation of future maps you can check out the Bunker Arena Bundle on the Stockpile - get it quick, those items are available for a limited time only.
You can now take to the skies with airplanes and helicopters! Each official map has spawn points for one of each, so all you need to do is hunt them down, fill them up and take off without crashing in an explosive mess. Similarly to cars you can expand on the existing ones with in-game buildables, or create your own custom flying contraptions using mods! The documentation and workshop have been updated to accommodate these new vehicle types.
There was a very confusing bug in multiplayer after the update came out where your character would bounce up/down while playing on a server, so I reverted the update while hunting it down. Unfortunately I didn't run into it while testing because of an option I had enabled on my server. It turned out that due to the bayonet fix the input packet was getting corrupted such that the server thought you were holding the jump key, so your player was rubberbanding to match the server's bunnyhops! :)
To help with this I've also added Linux support which should lower hosting costs and open up access to higher quality servers. There are still some issues to work out though, so the client is not yet in tip-top shape. When testing it on your server run it with ulimit -n 2048 as it currently opens too many files as part of mod support. Post any issues you find to the Bug Reports section!
Today I got a new AppID on Steam named \"Unturned Experimental\" which is very useful to test upcoming Steamworks-related updates without messing with the release version, for example adding the new Workshop tags! In the future it may be used for closed testing of networking improvements (it has its own listing on the server browser) which leads into the next topic:
Electric vehicles present clear benefits in the areas of sustainability and efficiency, but also in performance and design. At Mercedes-Benz, we pledge to embrace the electric future while continuing to build the greatest cars the world has ever seen. 59ce067264